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Olsen-Banden - Apex Virtual Entertainment

Taken from Apex website:

"The original Olsen Gang movies are perhaps the most treasured folk comedies in Denmark. More than a dozen different movies, two TV-series and two animated movies have been produced – on which this game is based. Sweden and Norway, have both made their own versions of the movies.

The game version of the movies contains the good natured humour of the IP and lets you do heists in the true Olsen Gang style.

Explore Copenhagen and a multitude of heist sites, planning and executing ingenious heists. Use laxative pancakes, dog biscuits with tranquilizers, rubber gloves etc. to lure your way to the big prize. Customize your bandit character and buy exclusive items to give you the advantage."

The game was developed using Unity. On the game production I was responsible for most of the GUI (using NGUI), implementing the in-game purchases, the in-game shop, the avatar customization, the player persistent data and some game logic.

Links:

Author:
Martin Treacy-Schwartz, Apex Virtual Entertainment

PennyGirl - Apex Virtual Entertainment

Taken from Apex website:

"PennyGirl is a book club for girls that love horses.

We have made a series of story driven PennyGirl games which introduce natural horsemanship and herbal treatments as well as social interaction between the rider and the horse.

The player needs to gain trust from each single horse she is training in the various disciplines ranging from show jumping, cross country, manoeuvring, round pen lunging to gambler’s choice.

The player meets a world that can be freely explored. Beautiful places with wonderfully detailed set pieces, such as rainbows and waterfalls.

The first game is mandatory – subsequent games are patched into the first game via Apex’ proprietary patching system. This allows Apex to continuously expand the existing game world; users automatically receive patched content when opening the game locally.

Using the Google Apps Apex has made an online account system that integrates with our customer’s membership database."

During the game production I got to develop skills in using acceptance tests, unit tests, Nant, CruiseControl and Perforce. The game was developed using Unity and C#.

Links:

Author:
Martin Treacy-Schwartz (Game Programmer), Apex Virtual Entertainment